- Role
- Product Design Intern — Data Science Alliance (DSA)
- Tool
- Figma, Illustrator, ZBrush, Godot
- Tags
- product · digital · sound
Overview
Scope covers interaction systems for curriculum-driven mini-games—interface layout, authored 2D/3D deliverables, and audio feedback, from interaction spec through engine integration and tuning.
- Delivered 5+ title and loading-screen templates plus supporting 2D art for mini-game redesign cycles
- Collaborated with engineering on feature scope from concept through playable build validation and iteration
- Ran exploratory research: moodboards, visual benchmarking, and stakeholder alignment on style direction
- Used high-fidelity Figma prototypes to lock IA, motion cadence, and visual hierarchy prior to development freeze
- Translated approved UX into implementation-ready UI specs, slices, and asset exports for handoff
- Built environment-facing 3D props and set dressing to improve spatial readability and scene clarity
- Authored state-linked SFX and feedback cues mapped to interaction loops for clearer player signaling
Process & artifacts
Brand-only placeholders in the grid (NDA); ship screenshots and engine stills here when cleared.
Protected Under NDA

