05 / Physical + digital experience · 2025

Relief
Hub

A connected kiosk and tablet experience designed to help people find appropriate first-aid supplies without leaving an entertainment venue.

Role
Project lead · UI/UX designer
Team
4 designers
Scope
Research · product strategy · interface · physical kiosk
Full-size ReliefHub kiosk prototype with touchscreen, emergency button, payment hardware, and product dispenser

Final system prototype A full-scale proof of concept combining guided touchscreen shopping, payments, emergency access, and physical dispensing.

30research participants informed the opportunity
10+users tested the connected experience
1physical + digital service system

The opportunity

First aid should not require leaving the venue—or guessing what to buy.

At concerts, festivals, and other crowded events, minor injuries can become frustrating fast. Research with approximately 30 participants revealed a clear market need for faster, more accessible first-aid support at entertainment venues. ReliefHub responds with an experience that helps people identify and purchase common supplies while directing true emergencies to immediate help.

01

Fast under pressure

Large targets and short decision paths reduce hesitation in stressful environments.

02

Guide, don't diagnose

The questionnaire recommends general supplies while keeping medical boundaries clear.

03

Safety before checkout

Product warnings and an emergency button stay visible before a purchase is completed.

The complete system

Designed as one service—not two separate products.

The physical kiosk establishes visibility, reach, payment, and dispensing. The tablet interface handles the decision-making journey. Every touchpoint was designed to support the same goal: get the right item into a user's hands with minimal uncertainty.

Three views of the completed ReliefHub physical kiosk
Full-scale kiosk · front, side, and rear views

Experience architecture

A guided path from need to safe checkout.

The flow branches early: users who know what they need can search directly, while uncertain users answer prompted questions. Both routes converge on product details, cart review, required safety warnings, payment, and item-specific instructions.

ReliefHub user flow from approaching the kiosk through search or prompted questions, checkout, payment, and instructions

Core experience

Two ways in.
One clear path out.

Users can search for a known item or answer a short symptom questionnaire. Both routes converge on recommendations, safety information, and checkout.

01ReliefHub welcome screen
Start
02ReliefHub search or questionnaire choice screen
Choose a route
03ReliefHub emergency safety question
Rule out emergencies
04ReliefHub symptom selection screen
Describe symptoms

Key interaction decision

Help users understand the recommendation—not just accept it.

Before payment, ReliefHub surfaces dosage and allergy warnings that must be acknowledged. This adds a deliberate pause at the moment where speed should give way to safety.

Recommended first-aid items based on questionnaire answersTylenol safety warning before checkoutReliefHub checkout screen with cash and card payment options

Physical prototyping

The interface had to become an object.

Small laser-cut form studies helped the team resolve screen angle, reach, payment placement, and dispensing access before committing to the full-scale build.

Two refined laser-cut ReliefHub kiosk form studies
Scale, screen-angle, and control studies
Angled view of the completed full-scale ReliefHub kiosk prototype
Full-scale integrated prototype

The outcome

From a screen flow to a full-scale, testable service experience.

Testing with 10+ users helped validate the connected journey, while insights from roughly 30 participants indicated meaningful demand for on-site access to first-aid products. The final prototype integrated a touchscreen, contactless and cash payment touchpoints, an emergency button, safety guidance, and a dispensing bay—making the complete service tangible and testable.

Front view of the completed ReliefHub physical kiosk prototype

Next project

San Diego Design Week