About / Alvin Zhou

I turn messy ideas into experiences that feel obvious.

Portrait of Alvin Zhou
Alvin Zhou · UI/UX & product designer

UI/UX and product designer blending research, systems thinking, visual craft, and creative technology across digital products and physical spaces.

Open to product, UX/UI, and experience design opportunities.

My point of view

Good design should make people feel capable, not confused.

I earned a B.A. in Interaction Design (ICAM) with a minor in Design from UC San Diego. That path taught me to connect visual craft, interaction, technology, and human behavior—and that mix still shapes how I work today.

I'm most energized by projects where the answer is not obvious yet: untangling a complicated flow, giving a new organization a visual voice, or translating an idea across a screen and into a physical space.

What I bring

01—03

01

Product thinking

I find the real problem, map the experience, test assumptions, and turn research into decisions people can use.

02

Visual systems

I build identities and interfaces that stay recognizable while adapting across formats, screens, and spaces.

03

Hands-on making

I move quickly between Figma, Adobe tools, prototypes, motion, and implementation so ideas become tangible early.

Selected experience

Recent chapters

Current

Data Science Alliance ↗

UI/UX · interaction · sound · socialContributing across an indie game, a mobile case manager, a responsive website, and public-facing carousel content.

Aug 2025—Apr 2026

Rill Insights ↗

Product & Brand Design SpecialistIndependently designed the studio's new bird mark and developed the publicly launched identity system, product-facing brand assets, and business collateral—including safe-to-share Amazon + Workplace Options case-study messaging.

Apr—Sep 2025

Design Forward Alliance

Brand & visual designer · SDDWExpanded a winning identity into 60+ visuals across motion, web, social, awards, merchandise, and live event materials for 200+ attendees.

2025

UC San Diego

Instructional assistant · Design 100Coached more than 80 students through research, interface execution, critique, and usability testing.

2024

Superhuman Bikes

Graphic design internCreated marketing and product-adjacent graphics while gaining exposure to physical product design.

2023—24

Other People Magazine

Social media directorDeveloped editorial promotion systems, cross-organization collaborations, and community-facing content.

2020

LA Metro · TCAP

Graphic design internProduced team-based campaign graphics and presented work within a public-sector stakeholder environment.

Education

Design + technology

June 2026

UC San Diego

B.A. Interaction Design (ICAM) · Minor in Design · GPA 3.88Interdisciplinary work spanning computation, visual communication, interaction, and human-centered research.

How I work

Curious enough to ask why.
Practical enough to ship.

FigmaProduct designUX designPrototypingIllustratorUser researchPhotoshopInteraction designInformation architectureUsability testingFramerCursorHTML/CSSJavaScriptPythonVisual identityCreative codeSound & feedback

Beyond the pixels

When I'm not designing, I'm probably riding, making something for a game, or obsessing over a transition that is three pixels off.

MotorcyclesGamesMotionMaking things
Alvin's motorcycle at a warmly lit wooden staircase
A card game project with illustrated characters
A 3D model in progress in Blender